function setup(){ var myCanvas = createCanvas(windowWidth,windowHeight); //you must keep this line unmodified t = 0 tt = 0 } function draw() { background(0,5) noStroke() for(i= 0;i<1000;i++){ fill(0,100,noise(t+i)*255) x=noise(t+i)*width y=noise((t+i+1))*width ellipse(x,y,10,10) size= noise(tt*i)*30 fill(noise(tt+i)*255,0,100) ellipse(y,x,size,size) } t += 0.001 tt += 0.0001 }